Razer Naga Pro – Review

When the Razer Naga Pro landed on my desk I found myself at a bit of a crossroad.  The Naga has been a name that has been revered amongst MMO and RPG players around the world.  It is known as "that mouse with all the buttons on the side".  So, the problem that I faced, was the fact that I am not much of an MMO or RPG player.  For this very reason, I put the Razer Naga Pro in its box and continued to unpack the Deathadder V2 which came for review.   By the evening I could not contain myself and decided to give the Naga Pro a chance...  Boy oh boy what a treat!   https://www.youtube.com/watch?v=OCHn6wgDH8M

Design

    From the moment I placed the Razer Naga Pro in my hand, the first thing that came to mind was the fact that this mouse will get a large number of mixed opinions.  The Naga Pro will by no means be a generally-loved or generally-hated mouse.  No, it will have a cult following as well as many haters.  The design and grip will not be to everyone's liking.  The Naga Pro is not much different from the previous generation of Nagas.  It is a big mouse that sits rather wide in your palm, filling most of my hand.  This might not be ideal for those who prefer the small mice that can be easily thrown and flicked around a mousepad.  Each side of the Naga Pro is dressed with ample sized textured grip areas on both the inside and outside.   But one of the most prominent things I found was where my pinky finger ended up.  The Naga Pro has a finger rest on the outside of the mouse, allowing for your pinky, or ring if you have larger hands, to rest off the mousepad.  At first glance, I thought that this could be really annoying and would hamper my way of handling the mouse, but with time spent on the Naga Pro I found the finger rest to be a feature I now search for in every mouse I review. Taking a closer look at the mouse.  Topside you will find the standard left and right buttons.  A scroll wheel in the middle that has a faintly ribbed feel which does feel good under your finger.  The edges of the scroll wheel do light up faintly with the RGB but nothing too drastic.  Just below the scroll wheel, there is a DPI up and down.  If I have to be extremely critical this could have been a single dpi button and maybe a profile button, but this is me knit-picking!  Flipping the Naga Pro over will show the power toggle, which when in the middle is off, sliding it to one side will give you a 2.4GHz wireless connection, flicking to the other side is a Bluetooth connection.  The profile switch is also situated close by and last but not least there are the skates.  At first glance, the skates seem like normal plastic pieces.  But once you start sliding the behemoth of a mouse around you can instantly feel how those skates do work!  The Razer Naga Pro does not slide the way you expect.  This monster is light and nimble.  

The Side Panels

The side panels are where the magic happens for the Razer Naga Pro.  The Naga comes with three different side panels to suit every occasion.  The first and most eye-catching panel is the 12 button panel that is probably ever MMO player's dream.  Next, there is the six-button panel, with a three-button horizontally in two vertical rows.  This I used more when playing RPG games where you need to use your quick select slots and you can't take your hands off the keys for fear of losing your hard-earned loot, or your life.  And Last but not least is the traditional two-button set up with a large textured grip area to fill the void. I was using the 12 button setup for when I dove back into World of Warcraft, for review and nostalgia purposes.  My biggest concern was that I might get confused and bash the wrong button mid-fight.  The buttons do protrude just enough for your mind to quite accurately distinguish between them.  Moving over to the 6 button panel.  The buttons on the 6 button panel do not seem like it was designed by the same people that made the 12 and 2 button panels.  the buttons feel like they protrude more than they should and it does feel like, at times, I thumbed the wrong button.  After spending some time with it I did however find that it is better to press it with the inside joint of your thumb rather than the usual inside of the finger.  Last but not the least, the two-button panel.  This is probably the most traditional setup and the buttons are big and easy to find but provide enough resistance to not have you bump them and let off an accidental grenade.     What truly makes the interchangeable side panels so great is that they are swappable on the fly.  Simply pull the one you are using off, and slide the other one in place, the strong magnets will do the rest.  And there you go, the RGB will take over and Razer Synapse will automatically detect the side panel and apply your settings for that panel. Did I mention the neatly tucked away space to store the USB dongle that you can reach when popping off the side panel, clever Razer!

Features

    Apart from the Razer Nagas obvious features, the side panels, it still has a couple of other tricks up its sleeve.  Starting with the 2.4 GHz wireless connection.  Razer claims this to be the best wireless connection ever, saying that there is less than 1ms delay in their connection.  Whether this is true or not we can't prove it but what I can say is that it is really good, I mean REALLY good!  Many other reviewers have noted that they do have issues with the 2.4GHz where it would drop away or fail to connect at times.  For the whole time that I spent with the Razer Naga Pro, I did not have a single hiccup.  It was simply splendid.  One of the other advantages of 2.4GHz wireless is that it uses significantly less power than other connections.  Razer claims that with your RGB turned off, you can squeeze an amazing 100 hours of battery life.  I did not ever measure exact hours but even with RGB set to ambient awareness I easily kept on fighting and gliding for a couple of days.  Maybe I have been spoilt with the Razer Viper Ultimate, but charging your mouse with a conventional cable doesn't quite cut it anymore.  Fortunately, the universal charging dock (sold separately) can charge your Naga Pro as well.     The next feature that is easily overlooked due to the fact that nearly all of this generation of Razer mice feature it, is the optical switches.  Gone are the days of using green, yellow, blue, brown, and every other color of the rainbow -switches.  No, we have reached the time of the optical (queue the epic music).  Not only are they even faster and more accurate than any of the mechanical switches, but they also sound and feel perfect.  Even going back to my Viper Ultimate Pro felt different and strange.  Optical switches are, simply put, the next big thing that could happen to mice and keyboards.

Verdict

    The Razer Naga Pro might seem like it is designed and intended for a very specific audience.  And you won't be wrong to think of it that way.  Hell, I felt exactly the same way.  But once you start using the rather large Naga Pro you will find that it is not intended for one audience only, in fact, it has every single genre of gamers in mind.  From the MMO and RTS fans to the FPS players, the Razer Naga Pro is more than capable to tackle literally any game you throw at it.  Simply flick the side panel off, using the Green force have the mouse attach its own new side panel and keep playing as nothing has happened.  Although the Razer Naga Pro might be a big mouse, that some more hardcore FPS players might frown at, thanks to the wonderful skates it glides and slides like a mouse half its size. If you are in the market for a mouse and you are looking for an all-in-one mouse, the Razer Naga Pro is literally the mouse you have been waiting for.  Great wireless, spectacular buttons, mindblowing side panels that cater for anything and everything and comfort, that once you are used to, will redefine what comfort is to you.  Simply put, I can't really think of a mouse I would rather have as my go-to mouse.  As long as you can stomach the hefty price tag...    

Special thanks to Apex Interactive for the review content

 
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Razer Deathadder Pro V2 – Review

When I originally wandered onto the PC scene as an adult, a good couple of years ago, one of the first things I noticed was the tendency for gaming equipment to be rather excessive.  keyboards and mice would have a vast array of buttons and lights and the strangest lines and angles in their design.  It felt like manufacturers wanted to ensure that their item would be a standout in a gaming setup, not caring whether the standout was good or bad.  Razer seemed to be at the forefront of this trend at the time with their extreme use of RGB.  Since then, it seems like manufacturers have figured that less is more and a more subdued design might sell better due to it being used for productivity rather than only gaming.  Not only that but at the end of the day, all we as gamers want, is the best performance possible Earlier this year Razer released the DeathAdder V2, which was met with good reviews and good sales.  Razer decided that they can improve on this and crammed their new Focus+ optical sensor into the DeathAdder body.  Combining their best-selling shape with a wonderful sensor is just a recipe for success, and a success it is if you can look past a hefty price tag.   https://www.youtube.com/watch?v=wxv-MnajF7I  

Razer DeathAdder V2 Pro Specs

Sensor Type Optical
Sensor Model Razer Focus+
Sensitivity 20,000 CPI
Polling Rate 1,000 Hz
Programmable Buttons 8
LED Zones 1 RGB zone
Connectivity 2.4 GHz USB Type-A dongle (Razer HyperSpeed), Bluetooth, USB Type-A
Cable 6 feet (1.8m) USB Type-A
Measurements (LxWxH) 5.00 x 2.42 x 1.68 inches (127 x 61.7 x 42.7mm)
Weight 3.10 ounces (88g)
Software Razer Synapse 3
 

Design and Comfort

The shape that the DeathAdder uses is by no means a new one.  Razer has been using it since 2006.  Their mentality is clearly, why change it if it works, and for good reason.  The design is extremely comfortable.  Simply place your hand on it and your fingers naturally land on the buttons.  Even the inner buttons are perfectly positioned for both large and smaller hands.  The DeathAdder V2 Pro also has textured sides on both sides.  The V2 version only has localized texturing, which is great, but once you experience the Pro texture you simply cannot go back.     The DeathAdder V2 Pro drops the, often excessive, RGB to show that it means more esports-business than many of the other Razer hardware.  The only source of RGB comes in the form of the standard Razer emblem found on the palm area of the mouse.  The scroll wheel, which also features ribbed textures, features no RGB and is less protruding than some of the other Razer mice on the market.  This creates a much sleeker look which suites the fluent lines of the DeathAdder V2 Pro. Flipping the DeathAdder V2 Pro over will show one button that allows you to flick between profiles that can be set.  A second slider allows you to choose the way you want to connect your Deathadder to your PC.  The DeathAdder V2 Pro can connect to devices via Bluetooth which is great if you want to use it on devices that don't support USB dongles to be connected.  Another option is the wired method.  Using the supplied braided USB cable, called a Speedflex cable in the Razer house, a cable that just oozes premium.  Lastly, but my preferred method of connection is using the Razer Hyperspeed which uses 2.4Ghz technology to eliminate the most input lag possible.  You will also see two golden pegs, these can be used to charge the DeathAdder V2 Pro via the Razer charging dock, which is sold separately.    

Battery Life

Razer claims that the DeathAdder V2 Pro is capable of lasting 120 hours on a single charge when using the Bluetooth connection as well as no RGB.  As we all know, turning off the RGB is not an option, I mean RGB gives you at least 10% performance gains doesn't it?  Using it in Hyperspeed mode (2.4Ghz) with RGB the estimated time drops to around 70hours.  Which is still more than enough and if you do find yourself running out of charge, you can simply plug the cable in and keep on gaming.  While playing I found the charge to drop at around 1-2% per hour of intense play.

Performance

    The DeathAdder V2 Pro comes with the new optical switches that swap out mechanical clicks for the speed-of-light opticals, in layman's terms, optical is faster and better!  The optical switches are also rated for a mindblowing 70 million clicks!  Most of the newer Razer mice have started using the Focus + sensor.  This new sensor is able to handle DPI settings from as low as 200 all the way to 20 000.  As a user, you are able to set 5 DPI steps via the Razer Synapse app.  The Focus+ sensor boasts a resolution accuracy of 99.6% which is mindblowing for a sensor that is capable of being that accurate at 650 IPS (inches per second).  Did I mention it will be accurate up to speeds of 50G's, your mouth is hanging open, not mine!  As if that wasn't enough, Razer boasts even more features such as Smart Tracking and MotionSync to improve accuracy even more. When reviewing new headsets or mice, there is usually an adjustment period, which, especially in FPS games, can have a devastating effect when playing seriously punishing shooters such as Escape from Tarkov.  When I jumped into R6 Siege and EFT I did so with the expectation of seeing my performance drop significantly.  When this did not happen I was very surprised.  The DeathAdder V2 Pro has such a comfortable feel to it that it feels more natural than even your daily mouse will feel.  While playing Siege I found my aim to be great and the way the DeathAdder moves across the mousepad will have you looking down to see if you actually have anything in your hand!  

Verdict

I have been fortunate enough to test many mice, as well as having another premium brand mouse and a Razer Viper Ultimate as my personal daily-use mice.  For a very long time, I thought that it would be tough to beat these two mice for they both have, personally, the best in every category!  But the unassuming Razer DeathAdder V2 Pro slid onto my mousepad and has impressed me so immensely!  I am not sure if I will be able to pack this mouse away and send it back, sorry Apex Interactive.  The Razer DeathAdder V2 Pro can easily become your daily productive mouse by day an immensely capable gaming mouse by night.  With a battery life that will have you charging a lot less than you expect the only possible downfall of this mouse could be its price tag.  But if you are willing to spend some money you can buy your forever mouse right here!    

Special thanks to Apex Interactive for supplying the review content

 
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Logitech G733 Lightspeed – Review

  The new Logitech range which includes the G733 Lightspeed headset does a lot to find the middle ground for Logitech.  Logitech has always made spectacular hardware but they have often struggled to find a balance between their more practical products and their G gaming range.  The G733 takes the great performance that is required from the gaming range, needed for gamers to perform at their optimal levels and blends it into the more practical and playful looks that Logitech has often lacked.  Still, very much business orientated, but the G733 shows that work can be done even if you loosen the tie and ruffle the hair ever so slightly...   https://www.youtube.com/watch?v=dkxeThlKLXc

Design

On most occasions, headsets that are rather lightweight tend to feel and are generally cheaper and not built too well.  As a general rule of thumb, with a bit of weight comes better build quality and a stronger structure in general.  The Logitech G733 ditches these ideas and gives you a headset that is extremely light.  Only weighing a measly 278g, which is a significant weight cut compared to other high-end Logitech headsets.  Although 278g might not sound like much, when you are wearing a headset for many hours continuously, you will thank Logitech for making such a lightweight headset.     The comfort does not stop there.  The earcups are lined with soft flexible memory foam cushioning that offers a comfortable fit and helps with sealing off the outside world as well as not causing too much heat after wearing them for extended periods of time.  The new headband system that Logitech has adapted to for the G733 is simply fantastic.  Many other brands have been using it for quite some time, allowing for the weight of the headset to be spread across a band over your head rather than using a single contact point as "traditional" headsets do.  The headband makes the G733 feel like it's floating above your head and only attached to your head at the earcups.  If for some reason, the headset doesn't fit quite right, the headband can even be adjusted to sit more snug, well done Logitech!  Did I mention the headband elastic is reversible if the already funky colour doesn't quite suit your mood for the day?   Although the straight and square design is rather new to the Logitech roster (copying more of the Astro look than Logitech) it is made from all plastic rather than the more carbon and metallic bits are seen on other high-end Logitechs'.  The plastic is strong and durable but it always will bring in a sense of cheapness even though, in this case, it is not the case.  Being plastic also allows the G733 to be made in bright and beautiful colours such as black, white, grey, and a beautiful blue.  The front rim of the earcups is embellished by an RGB strip that acts as two programmable areas for RGB.  

Features

Let us start with the controls.  Firstly, the G733 connects wirelessly via a USB dongle.  This works fine and dandy on the console but the G733 is more at home on the PC.  More on that a little later.  On the left earcup, you will find the microphone, which now features Blue Voice, thanks to Logitech's purchase of Blue Microphones.  On the rear of the earcup, there is a discrete flat button that allows for microphone mute.  When pressed you will hear an audio queue acknowledging that you are now muted or unmuted.  Extremely handy when you are not sure if you hit the mute button before you start conveying your disgust at a stupid play a fellow teammate made. Below the mute button, there is a volume dial,  this dial can turn endlessly both ways and adjust your PC's main volume.  So when turning you should get the volume level displayed by Windows. The last button on the rather barren G733 is the power button, hold to switch on, hold to switch off, a short press will have a lady tell you the battery level in your ear, nice! The aspect that has really made me fall in love with Logitech is how amazing their Ghub software is, and the resulting performance you get from the headset.  The G733, thanks to the Ghub software, can compete with headsets that are much more expensive, due to the customization levels introduced in the Ghub software.  

Ghub Customizations

The most obvious customization feature is RGB.  Like all the other Logitech products, the G733 features the same options when it comes to RGB settings.  Rainbow sliders and the normal options, I prefer to use a screen sampler, which allows the RGB on the headset to mimic what is happening on the screen.  Newer game titles are also supported for custom RGB features.  While playing Mafia Remastered, I found that when I was being chased by the police, all three ( keyboard, mouse, and headset) would flash red and blue as the police sirens and light would do.  That really makes immersion fantastic and with constant games being added to the supported list, this is spectacular.     The G733 features virtual surround sound thanks to DTS.  The virtual surround sound that is featured with most Logitech headsets is some of the most accurate I have experienced in any stereo headset.  Some other well-known brands seem to sound more like an echo than actually true spatial sound.  After tinkering with the surround sound there is more equalizers and settings to fiddle with until you have tweaked the audio to just what you want.  If you can't quite tweak it your way, why not simply download a preset that someone else has made and uploaded to the Ghub.  Quick and simple, find a setup you think might work and download it and test it out.  This is an approach more companies should take.  I have become a snob because of this feature and setting my own equalizers have now become somewhat of a pain.     The recent addition of Blue Voice in top-end Logitech headsets is tremendous.  Suddenly your Logitech headset can replace the likes of a separate stand microphone thanks to the amazing tech crammed into a small headset mic.  Not only can you set your microphone equalizer to allow you to sound perfectly crisp and clear, but there are also presets such as AM Radio, broadcaster, FM radio and presets for soft, loud, high and low voice types!  If anyone has ever told you that your voice would not suit radio, the Blue Voice tech can make you sound like you have the sweetest voice on earth!

Performance

    The Logitech G733 is a wireless headset, and with that comes certain "problems" when it comes to the audio performance.  When there is no audio playing, even at low volume, there is the normal hum.  Not a big deal, but to someone who believes in wired is better, this can be very annoying.  Fortunately, the G733 makes up for this slight flaw with exceptional audio quality.  With the extremely powerful equalizer that can be tuned to make nearly any form of music or in-game audio sound perfect, we were hard-pressed to really find something wrong.  So to be completely unbiased I decided to give the G733 to a few people to give their opinions in terms of audio.  The G733 is fitted with the same 40mm drivers as the G Pro X which is still our favourite all-time headset.  For this reason, the G733 sounds nearly exactly the same.  Mids are spot on with highs being at the verge of being too high.  Lows are firm and strong but can become slightly muddy when the mids are truly working hard.  This was only slightly noticeable during some intense BFV firefights.     The Logitech G733 soundstage is clearly taken from the G Pro X which is intended with esports in mind, hence the stage is smaller and closer than other headsets.  This is by no means a deal-breaker because when I took them for a spin in Horizon Zero Dawn the vast openness and gusts of wind perfectly gave the sense of a massive open area.  

Verdict

The Logitech G Pro X was easily our favourite headset and our standard to which all headsets are measured.  This leaves any other headset that lands in our hands at an immediate disadvantage.  The G733 put a smile on our face when we put it on, it is comfortable and light.  When we turned it on and started using it our smile increased even more! Chatting to friends online and hearing them say "wow, you sound so perfectly-clear" simply made us fall in love!  The G733 takes what made the G Pro headsets so wonderful and adds in some refreshing styling showing that you can be both business while still looking great and fun! If you are looking for a wireless option and the GPro X or G935 just does not do it for you, why not take a look at something just as good but a little more pleasing to the eye.      

Special thanks to Logitech for supplying the review hardware

     
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The Dark Pictures : Little Hope – Review

Hello, gamers and welcome back to another exciting “review, one of my “friends “and “colleagues” took great pleasure in “gifting “me the chance to review The Dark Pictures Anthology: Little Hope…  Not sure if this is a blessing or a curse, let's find out! Ok, so instead of giving facts and interesting points I’m going to use phrases, *Ahem*…  NO NO NO NO…   AWWW HELL NO...  WHAT IS THAT?!?!?!..  RUUUUUUUN...  NO, I DIDN'T WANT TO DO THAT…  OH, I DON’T LIKE THIS...  WHY DID I DO THAT????!!! There we go game fully summed up and reviewed, good game, now for 4 hours of cartoons and cute kitty videos... https://www.youtube.com/watch?v=0WEDMulICUA&t=2s

What is going on here?

    OK OK AMANDA...  I'll do this properly.  So little hope is a game based on the choices you make, and all these choices affect the 5 characters you play as, while on their way to a field trip their bus has an accident, as in crashes not soils its chassis.  This game picks up right off the bat and throws players into a world of misery, fear, and confusion.  How do I know this I enlisted someone very near and dear to me a one Dalal light, she helped me interpret all the symbols and even some details other will miss, and hearing her chuckle and then say “well let me tell you one thing right away, someone is not going to have a very good day”, this didn’t set me up well to play this game.  I pressed on, only to hear “oh I wouldn’t go that way not with that there”. And after politely thanking and sending miss light on her way I carried on, with a greater fear of the unknown than before. The game pushes players in 1 direction, both literally and figuratively, a dense fog shrouds the town and any attempt to go backward is futile, the fog simply swallows you up and sends you facing the other way. The players are constantly haunted by noises and quick glimpses of distorted figures in the background, creating a constant tension of what’s going to happen next.     Little hope was a bustling town back in its day, major factories being the town's lifeblood, but when the factories were closed down, the town was deserted and became a ghost town.  In more ways than one.  The town, even before its heyday, has a dark history.  During the witch burnings of Salem, Little Hope did its fair share of witch-hunting and much to miss lights displeasure…  Wait, when did you sneak back in?  Uhm the brutal murders of supposed witches.

What was that noise?

Now that we have established the backstory of Little Hope, let's jump into the game.  Players will take alternating control of all 5 characters their names being Andrew, John, Angela, Daniel, and Taylor sometimes for investigation, sometimes for a slight visit back to the time of yore, sometimes for quick button events that don’t always guarantee an agreeable result. The characters will constantly talk to each other and it's up to you to decide their response, will you be reassuring? Comforting? Undermining? Or a complete bi…….WAAAAAAAH!! AMANDA I TOLD YOU NOT TO SNEAK UP ON ME WHILE IM PLAYING THIS!!!   The Dark Pictures Anthology has a rather large focus on the character relations that you can build or break by way of the decisions you make.  These actions do not only have a single effect on the storyline.  Upset someone now, and have that consequence resonate back to bite you later.  This makes every single decision, be it made with the head or the heart, have a massive cause and effect on the story.  You will also be persuaded by the demons of your past or the past of a past life…  Or the past of a past life’s past life? Ghastly distorted disfigured and mangled visages of what was once human and it's up to you to make the right choices or face the consequences. And if the game itself isn’t creepy enough, you will periodically meet “the curator” a mildly pleasantly unpleasant person, who will talk you through your choice as the game goes on, being a little more than cynical of your choices if not very judgemental in his opinion….he offers “tips” if you can call them that from time to time but don’t expect a clear-cut answer it’s a riddle within a mystery.     It's up to you to get the 5 lost souls through this horror town to hopefully a good ending, hidden throughout the game are postcards with pictures which provide the player a small vision of what may or may not come to pass, based on your decisions made up to that point, I cannot say if they help or not.  But that’s all on you...     The visuals of the game are stunning if not eerie, the music will always keep you in a state of unease, when those violins start up the hairs on the back of my neck start doing backflips…  Even if nothing happens…  At that point anyway.  The fog always there, always foreboding, spurring you on and keeping all the horrors and nasties hidden until the time is right. I kind-of just scared myself there.  Little hope has a wonderful if you can call it that, way of building tremendous amounts of suspense.  Be that with the eerie soundtrack or perfectly placed silences.  If you don't turn in your chair a few times during this game there is something wrong with you.

Is it over yet?

  During this night you spend trying to save these 5 characters you will learn so much about the witch-trails in general.  And especially the horrors that would be the reason for so many innocent people to be put to death.  Just like the curator will mention on several occasions, nothing is quite what it seems.  And that statement rings true throughout the terror-filled night.  Whether you care to listen to the voice of reason, or rather dig a bit further, maybe lend an ear to a creepy little girl, you might just make sense of this nightmare. The Dark Pictures Anthology is so good at telling an intricate story that they are able to take a story, that at first, seems like nothing makes any sense, and have you piece the blocks together to help you experience one of the most "aha" moments ever just before the credits roll...

Verdict

Little Hope is the second outing in the Dark Pictures Anthology - series.  Its predecessor, The Man from Medan, built a solid foundation, but at times had some graphical issues and lost its scare-factor after a certain point.  Little Hope doubles up on the foundation and gives the graphics a massive step-up.  The game is beautiful even on the aging Xbox One.  The atmosphere is spectacular and you will be hard-pressed to find something that builds a better feeling of impending doom while delivering a great story! Little Hope offers many replays, and I for one would advise it!  Is it for everyone? Hmm, this is not easily answered but if you are looking for something to put a chill in your bones and deliver a fantastic story, then Little Hope is the perfect title for you.  If you have ongoing heart conditions or serious bedwetting issues…  Hard pass for your own sake. I greatly enjoyed my first run at this game and will definitely play it again to see if I can do better… 1 out of 5 is good right? Now if you’ll excuse me, I’m going to switch every light on I own, watch some cartoons in the fetal position. AMANDA MY BLANKEY IF YOU WILL.      

Special thanks to Prima Interactive for the review content

       
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Logitech G432 – Review

Logitech has been around for a while, and they are known for making some of the best hardware.  The G432 is an updated version of one of Logitech's most longstanding performers, the G430.  The G432 is all that an upgrade should be, keeping what made the previous version good, and tweaking the flaws.  Let us jump straight in and see what made the G430 great and what makes the G432 even better. https://www.youtube.com/watch?v=tFte92Mj8Pk

Design

The G430 was light and sleek headset sporting bright blue accents.  The G432 takes that and updates it, slightly.  The steel headband is still present and swiveling earcups are kept.  Pleather covered earcups are a great improvement with bright blue accents around the earcups.  The G432 is still extremely light, almost to the point of being too light.  This, however, is definitely a user preference and some find light headsets to be their favorite.  Compared to many other headsets the earcups do feel like they sit slightly loose on my head.  This is also something that will change from user to user.  I am comparing it to the Astro A40's and other headsets I have recently reviewed.  The G430 was lacking in the audio performance department but fortunately, that is one of the aspects Logitech certainly did improve on. The flexible boom mic that is fitted to the left earcup, can be folded away completely allowing the G432 to look like simple earphones when no microphone is needed.  One of the really nice features of the boom mic on the G432 is that when all the way down the mic works as usual.  If you want to quickly mute yourself, all you do is flip it up slightly and it will go into mute mode.  Drag it down again and you are back online free to speak.  The volume dial is also situated on the back of the left earcup, simple and easy to find.     Logitech has also spoilt the user by supplying every connection type known to man.  As standard, the G432 has a 3.5mm connection but supplied, is a splitter that splits audio and mic separately.  Along with this splitter is the DAC, a USB device that your 3.5mm jack plugs into.  This is a nice touch by Logitech ensuring the headset can be used in any possible way.  Not many manufacturers include these adapters in more budget orientated headsets.  Good job Logitech! Although the G432 does suffer from a few minor design flaws that affect comfort, like the loose-fitting earcups, these are all up to user preference.  Personally, I think they are reasonably comfortable and don't get too hot when wearing for long periods of time.  A colleague however had no issue with the loose earcups but was more concerned about the heat buildup after wearing for a couple of hours.  So overall it is an even split.  

Sound Performance

I made the conscious decision to start the sound test using the G432 with the 3.5mm connector.  When using the 3.5mm connector the first noticeable feature that is lacking is the use of Logitech Ghub.  Ghub is the software that you can use to adjust everything including the kitchen sink on all compatible Logitech devices.  Switching over to the DAC made a significant change in the audio quality.  The soundscape is tremendously good and closer compared to many other headsets in the same price range.     When you connect via the DAC is when the G432 comes alive and the wonderful GHUB shows its true capabilities.  The G432 features a virtual 7.1 surround sound thanks to DTS.  Setting this up is simple and has you listening to an audio track and adjusting all the speakers accordingly.  Using it in games such as Rainbow 6 Siege and Escape from Tarkov game me such a distinct advantage due to the games focusing a lot on audio.  In games such as Mafia Definitive edition, the hustle and bustle of the 1930's city really come to life when you walk down the street and people are speaking and cars are buzzing past. This is not the only feature.  Equalizers are completely customizable and if you are not happy with your personal settings you can simply download someone else profiles from the GHUB community.  Noise reduction on both the microphone and the audio is great.  Especially if you have a noisy household and you don't want to torture your party members with barking dogs or moaning children.  The mic quality is really good for its price range but it is definitely more aimed and multiplayer communication rather than any form of streaming or production worthy efforts.    

Verdict

The Logitech G432 is a great entry-level headset for someone who needs a complete package for a budget price.  The audio drivers are really good and the mic is more than respectable for first-time buyers.  The G432 will not be your final headset by any means.  It still suffers from a few tiny flaws such as the lack of clamping over the ears but it certainly has more going for it than against.  Straight out of the box, the G432 will work with any device, but if you are going to be using it on PC, be sure to use the DAC and the Logitech Ghub.  This will really make the G432 sing. Many might consider the G432 somewhat bulky and not friendly as an everyday headset.  But compared to many other brands and higher-end headsets, the Logitech G432 can definitely stand its ground when it comes to audio performance.    

Special thanks to our friends at Logitech for the review content

   
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Dirt 5 – Review

The Dirt franchise has become synonymous with being the all-in-one off-road experience!  It has brought us hardcore rally simulators as well as pick-up and play- arcade racers.  If you are looking to thread a needle through the Welsh forest while struggling to see through a rainstorm, not sure if that is a corner or a wall, then Dirt 2.0 is what you are after.  If you are after a fun-filled, colorful experience which will see you flying around Cape Town, listening to South African accents cheering you on, or flying through marble mines in Italy struggling to see your opponents flying by you.  All while having the guys from Donut Media, explaining how and what you need to be doing, then Dirt 5 is unashamedly the fun-filled off-roader you want! https://www.youtube.com/watch?v=K96Pe0jvpfk Dirt 5 is obviously a racing game, and with the next-gen consoles being really close to available.  It makes sense that Dirt 5 is arguably the racing showcase that will be used to show us what next-gen can do.  We, however, did not review it on next-gen but graphically you would expect Dirt 5 to take the current-gen consoles to their max.  With games like Forza Horizon 4 already being able to produce eye-searing graphics, Dirt 5 could only hope to match that and we would be ecstatic.  Starting up the game, it looks promising.  You are met with an option to either have the game focus on keeping good graphics or to focus on higher FPS.  Naturally, we tried both. Well, prepare to be underwhelmed.  Graphically Dirt 5 is lackluster at best, with switching between graphics and fps modes not making an impacting change at all.  Fortunately for Dirt 5 games are not all about graphics, right?  Well, Dirt 5 definitely makes up for the above in its variety. The career mode in Dirt 5 will have you putting your proverbial pedal to the metal for a significant time.  In theory, there are 75 tracks in total.  yes some of them are reversed versions of each other but 75 is still a big number.  The thing that I found made the campaign so much fun is the fact that the sheer size of the career is broken into many small pieces.  None of the races or modes feel too long that you find yourself getting bored.  In the same breath, I have to say I immediately turned the difficulty up a notch as to give me a fight all the way to the chequered flag. In Dirt 2.0 the job is simple.  Get from the start to the finish as quickly as you can without destroying the car.  Dirt 5, being the quirkier brother, throws in a few fun "challenges" to spice things up.  Drift for X amount of time, or trade paint in the air, each race will have these challenges.  Complete them and it will add towards your reputation and a few other categories which are needed to unlock more car customizations.

Cars and Customization

Dirt 5 has a respectable lineup of cars.  Compared to the likes of NFS or Forza it might fall slightly short but respectable none the less.  NFS has its over-the-top car modifications and Forza allows you to tune every last centimeter of the vehicle, Dirt 5 does not do the same, actually, it doesn't allow you to customize your car, performance-wise, at all!  Dirt 5 is more about aesthetics.  As you progress through the career mode and complete more of the side missions as mentioned before.  You will unlock decals for your vehicle.  Some of them in form of stickers to slap literally anywhere on your car.  Others will be wraps for your vehicle allowing you to customize your ride to your heart's content. https://www.youtube.com/watch?v=w4iQzwrVdT8 What this means is that each vehicle and I use vehicles because not all contraptions are cars, there are buggies and other off-roading abominations have a specific rating.  It is rather simply put.  Performance and handling.  Closer to A-rating the better.  The thing that I was slightly upset about is the lack of variation when it came to how the cars felt when changing between classes of cars.  This might upset the more die-hard racing fans because it removes the learning curve for each vehicle, but on the flip side, it allows for a much easier pick-up-and-play experience!

Fun in the sun and mud

Although Dirt 5 is not as visually stunning as Forza Horizon 4, it is still extremely fun and entertaining.  Whether you are flying through forests in China, cruising around the streets of Cape Town listening to the South African accent coming over the PA system, or slipping and sliding across the frozen water of New York.  Dirt 5 has excitement on every track and every corner.  What makes the tracks even more amazing is how your surroundings react to your vehicle speeding past.  When fighting your way through the Italian marble mines, the dirt and fine marble dust can be seen sitting at the back of your car.  Drive through some water and see it wash off.  These are the little things that take me back to the fun I had playing Colin McCrae Rally on the PS1.  And that is partly why I will always have a soft spot for the Dirt-franchise. https://www.youtube.com/watch?v=-vVE-Ovf9Qw As mentioned before a total of 75 variants of tracks are available, giving a meaty amount of variety to work through.  Now change the weather and time of day and see how these tracks become something completely new.  Have it rain and be dark and you're favorite drive through the forest will have you careening into the first- and every tree thereafter. Last but not the least, there is a playground mode.  Which, when released to the public on the launch, will allow you to build custom tracks and have up to 12 friends join you to experience your masterpiece or Frankenstein track

Verdict

Dirt 5 does not quite match its rivals in terms of visual showcasing. and it's not quite there as a simulator-esque game like Dirt 2.0.  But what it lacks in those fields it makes up for in spunk and just general pickup and have fun attitude.  It is a genuinely fun game and throws in some voice acting from some of my favorite car guys, Donut Media, as well as the voice actor gods, Nolan North and Troy Baker, Dirt 5 is sure to put a smile on your proverbial dial.  

Special thanks to APEX Interactive for supplying us with the Review content

   
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Watch Dogs: Legion – Review

  Hello gamers yes it is I, I have survived the epidemic and I’m coming to you live from London.....err I'm in South Africa from London?...... So I got the opportunity to play Watch Dogs: Legion which is based in London yes that's it....and let me say what a GREAT opportunity it was. https://www.youtube.com/watch?v=MHd4YfbZuxU&t=2s Firstly, visually, the game is STUNNING, based in London in a slightly more modern setting where the whole city is being run by a private military called Albion, who takes the law into their own hands with a "kill for peace" take on things.  You take the role of... EVERYONE, not even an exaggeration, you can recruit literally anyone to the cause and they can bring a unique set of skills to the table, ain't no one got squat on my 88-year-old granny sporting a shock rifle, 6G hacking skills, and a severe case of flatulence, or for those who aren't medically minded, she farts....a lot....alerting every enemy close by.....which I then rifle down... So much fun. You run around a fully open world full of shops to buy clothes to customize your army, granny be sporting a biker jacket, combat pants, and flip flops. Oh, such a menacing granny you are, completing tasks to weaken the hold Albion has on the people in the borough, making it easier to find and recruit new operatives. A major game feature is the tech menu, offering a range of gadgets, abilities, weapons, and hacking skills all this is unlocked with tech points scattered around the map, each item on the menu can be upgraded to make it more effective, which can be set to each operative to switch up your playstyle or tackle the task at hand.  Another major feature is the combat, now I did play the 1st Watch Dogs and sadly missed the 2nd. DONT JUDGE ME AMANDA!!!! But the combat for Watch Dogs: Legion is based around attacking, grappling, and dodging which can be followed up with a counter-attack its proper street fighting bruv.  Combat can be made easier by using an operative with a melee weapon or a nice little gadget I call the "punchy zappy face breaky" thing. My personal Favorite is definitely the remote control spider capable or hacking terminals, getting into tight spaces, getting you into otherwise inaccessible rooms distracting enemies, and scaring the living daylights out of people on the street, yes my little pet spread TERROR... I mean go get me access to that server over there I need to check my Twitter feed messages. the storyline follows our ever neighborhood hacking community Dedsec being framed for major bombings all over London by the group known as Zero-day, who have no other agenda than just trying to watch the world burn.  Albion takes over and basically eliminates almost every criminal enterprise except 1 clan Kelly, so you have some major factions who aren't particularly friendly towards you, unless, you recruit one of them.  YES people you can recruit the enemy to your cause, but you will need to buy the special tech ability to deep dive into their profile and find something that you can help them with to turn that frown upside down and join you, now you have a recruit who can walk almost freely around that factions area, just avoid the other guards and cameras and drones.....so everything. https://www.youtube.com/watch?v=8mOVusuXl7E The game doesn’t limit how you play, maybe you’re like me who likes to sneak around set traps and bring out the inner Sam Fischer in you, or walking right up to some git and bashing em in the face yeah? The help will have thought the game will be from the lovable robot AI Baggly who will help you accomplish all your missions, from getting Intel to finding a location to hacking a laptop and wiping someone's debt..... think I need a Baggly....But 1 thing was REALLY confusing to me.... playing many different open-world games like GTA....being forced to drive on the right-hand side of the road and now I'm on the LEFT like I'm weirded out by this, even driving on the left side IN REAL LIFE, like I can’t wrap my head around now driving on the correct side of the road!!! It’s maddening!!! Well, it is to me anyway... AMANDA I SAID STOP JUDGING ME. https://www.youtube.com/watch?v=mqh4BX8-VR4

Verdict

Now down to brass tax here people. Is this game for everyone? Sadly no, some might find it repetitive or stick to only 4 or 5 operatives.  Is it enjoyable to play? Without a doubt, I lost myself for hours walking down the streets just checking on random NPCs for the next potential recruit and just enjoying the stunning scenery or even doing parcel deliveries to earn extra cash.  Is it replayable? I honestly believe so, you can pick completely new operatives each time mixing it up each time. A HUGE shoutout to UBISOFT for giving me the opportunity to play this ahead of release. I will be enjoying this game for a long time, me and granny Tabitha, Amanda hold all my calls... it's time to flatulently rifle down some tossers, muppets, and geezers. well, that's what Tabitha says anyway.    
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TurtleBeach Stealth 600 Gen 2 – review

When the TurtleBeach Stealth 600 launched in 2017 we at EAX were fortunate enough to give it a good review.  It showed great promise for a first-generation headset.  We were thoroughly impressed and apart from a few small niggles the Stealth 600 had massive potential as a wireless headset.  Jump forward 3 years and we find ourselves with the Stealth 600 Generation 2 in our hands, ready to review...  Lets' see if TurtleBeach has listened to their customers and made the Gen 2 a true upgrade.  TurtleBeach took a bold stand when they decided to release the Stealth 600 Gen 2 so close to next-generation consoles being launched.  Fortunately, TurtleBeach has already confirmed that the Stealth 600 Gen 2 will be compatible with next-gen consoles. https://www.youtube.com/watch?v=WZAs8GEQwsE

Design

The Gen 2 Stealth 600 looks nearly identical to the Gen 1.  The only change that can be seen is the mic can now fold up against the left earcup, which gives it a much cleaner look overall.  The general build is still more budget, although that seems to be the bracket that TurtleBeach is planning for the Gen 2.  The mostly plastic build of the Gen 2, does have its own advantage.  Being mostly plastic the Gen 2 is extremely light even in wired headset terms.  This is something that people need to be aware of as some people prefer a little more weight, but each to his or her own.   One of the big problems we had with the Gen 1 Stealth 600 was the fact that the earcup cushioning, although soft, was scratchy and after wearing for an extended time would become itchy and extremely hot.  We are pleased to say the earcup cushioning has been substantially improved.  It now features a leatherette cover which is lovely on the ears.  Like the Gen 1, the earcups are designed to accompany users who where spectacles, this has always been a very nice touch from TurtleBeach.  Although all of these mentioned improvements have improved the comfort dramatically, the only problem we found in the comfort department is the size of the earcups.  The Gen 1 Stealth 600 headsets were exceptionally small earcups.  If you have regular-sized ears, you might have had problems using the Gen 1 Stealth 600's as over-ear headsets and rather use them as on-ear.  With the Gen 2 however the earcup size has been increased, not quite as much as might be needed, but improvement is good.  The earcups are on a swivel which is nice to have the headset "mold" to the wearer. The headband, like in the the Gen 1, slides easily to adjust to nearly any sized head.  The foam on the headband feels good and after some serious game time, we didn't experience any sore heads from a headband.  The mic might feel abit too cheap but fortunately, the mic and the headset can handle some punishment.

Features & Audio

In terms of audio, the Stealth 600 boasts 50mm drivers and, if you using it on Xbox, uses Windows Sonic Audio.  Obviously using something like WIndows Sonic Audio will make an audio improvement, we tested the Stealth 600 on PC, without Dolby or Sonic Audio enabled.  The Stealth 600 sound is very good and could be compared to its bigger brother the Atlas in terms of audio quality.  In previous TurtleBeach we often found the audio to be too tinny and focusing too much on the highs and mids and not enough rumble down low.  Once again TurtleBeach has listened to their customers and tuned the audio, even with standard settings, to be really strong in all spectrums.  There is the standard audio presets, Superhuman Hearing, as a standard with all turtlebeach headsets, lets you hear the smaller sounds like footsteps much better.  Other settings are treble boost, which only boosts the highs, and bass+trebble boost, which was my preferred setting.     When it comes to features, that is where the Stealth series, in general, falls flat.  It is a bare-bones headset featuring little to no creature-comforts.  This is all ways to keep the price tag to the lower end of course so it is a catch 22.  The Gen 2, however, does have a flip to mute mic now which when extended will activate the mic and when flipped up, you will be automatically muted.  The Gen 2 mic also features larger and higher sensitivity which makes an already clear mic sound even crisper.  It also features mic monitoring feedback, which is a nice feature for a budget wireless headset.  No more accidental shouting over the mic in the middle of the night! The standard features are all here, the volume wheel is situated under the earcup. right next to the volume wheel is the chat-audio mixer wheel.  Which should be a standard amongst all headsets but for some reason, it is not yet!  Last but not least there is a power button, charging port, and audio preset selector.  The TurtleBeach Stealth 600 Gen 2 connects via Bluetooth using a dongle that comes with the headset.  you simply plug it into your console or pc and turn on your headset.  Once connected the dongle, as well as the headset, will give you a light and audio queue respectively.  What needs to be mentioned is that only the PS and PC version of the Stealth 600 require the Bluetooth dongle, if you are using the Xbox version, thanks to the Xbox Bluetooth the headset connects directly to the console.     During our time spent with the Stealth 600 we jumped between titles like R6 Siege, Warzone, and some Apex Legends.  What we all agree on is that the audio quality is brilliant.  The Stealth 600's punch way above their price class and makes things sound the way we think they are intended to.  At first I did find myself fumbling with the buttons setting the wrong setting, but once I memorized the positions the controls are rather easy to manage.  Battery life on the Stealth 600 is rated at a decent 15 hours on a single charge.  I charged it when I received it and my rough calculation says that 15 hours sound like an easily achievable mark.  This however is the same battery life as the Gen 1, which is a little disappointing seeing as there was no improvement made in that department.  

Verdict

The TurtleBeach Stealth 600 Gen 2 had a rather tricky mountain to climb left by its predecessor.  Being a generally good headset but lacking a few key elements left us very interested in what TurtleBeach might do with their second outing.  We are pleased to see that they have done more right than wrong!  Improving the comfort and audio quality, making the mic more versatile has all but made the Gen 2 the perfect budget-friendly wireless headset.  The earcups could be slightly bigger but apart from that the Gen 2 can't be faulted and anyone picking them up are sure to be happy with them!        

Special thanks to Apex Interactive for the review content

     
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Crash Bandicoot 4: It’s About Time – Review

If you were a kid at the time that the mighty PS1 was in its prime then you surely spent significant time playing Crash Bandicoot.  Since then Crash and his marsupial friends have enjoyed many outings, originally under Naughty Dog, and later Activision.   Although it has taken more than 20 years for a full-fledged Crash game to make its appearance, It's About Time states it perfectly...  IT'S ABOUT TIME! https://www.youtube.com/watch?v=CCum266l1vY The biggest risk that comes with sequels or remakes that only happen many years after the original is that fans might have moved on, or got tired of waiting.  And if your fans have moved on, is it even worth still making the game at the risk of it doing badly?  And are the new gamers interested in revisiting a formula that was popular two decades ago?

The Test of Time...

When Crash Bandicoot debuted back in 1997 it had good competition in the linear-platforming genre in the likes of Croc.  Since then the Linear-platform genre has become less popular with other titles like Super Mario Odyssey opting to go towards a more open-world sandbox nature.  Crash Bandicoot 4 has stuck with what made it successful all these years later.  A more refined, albeit linear, level. Fans of old will be happy to see that their furry friend still bounces, spins, and crashes ( get it...)  through vibrant and colorful spectacles that we call levels.  Fans that are new to the Crash Bandicoot franchise will quickly be drawn into the box smashing fun.  In short, Crash Bandicoot has not missed a beat in the time he has been missing.

Welcome to the '90s

Starting up the game the first option you get is whether you want to play Retro, or modern.  I would suggest going with modern as Retro will have you only receiving limited amounts of attempts and retries where modern gives you endless lives and checkpoints, trust me, you will need them! Not much has changed in the formula for Its About Time from the previous games.  It's About Time still focuses on players needing to let Crash run down a hallway, crashing, smashing, and bashing their way through boxes and bad guys all while collecting items.  At times the perspective might change with Crash running away from the camera rather than towards, as well as the occasional side-scrolling stages.  Mix in a few boss battles and you have the general play of Crash Bandicoot.  This might seem a bit mundane and old for the current crop of gamers seeing that we have games where you need to invest serious time and brainpower to play, but It's About Time just feels right! It's About Time has added a good few aspects to the Crash games to give this one some more flavor.  The boss battles are really intense and where one wrong move, much like the other stages, will have you reset to a previous checkpoint.  Another large and challenging introduction is the ability to use masks that grant you temporary powers.  The normal protection mask will have you absorb one hit from an enemy that would usually have killed you.  The other is a kind of time-shift mask that when activated will have you "phase" objects in and out of existence allowing you to traverse the environment.  Need to jump across a large ravine?  Phase the block in your way, out of existence, but be careful, the platform you need to land on is also phased out now...  This leads to a lot of mid-air swearing as well as even more button mashing.  Other masks grant abilities such as slowing down time, manipulate gravity, and make Crash move ridiculously fast! Something that It's About Time does well is despite the fact that we are in 2020, it is purposefully stuck in the '90s.  A time that bad jokes and attitudes were plentiful.  Not exactly to everyone's taste.  Hence the dialogue and cutscenes might not be to everyone's taste but it does definitely deliver a good story, although you will find yourself skipping cutscenes.  Not because they are bad, just due to the fact that you are bound to see them a few times.

What is it all about?

Unlike most of the games in recent times, It's About Time has a refreshingly straightforward storyline.  The usual suspects, N. Tropy, Dr N Gin, Dr N Brio and Dr Neo Cortex ( read that again slowly)  want to get hold of the above mentioned Quantum masks, to harness their dimension altering powers.  Crash and his fellow crew needs to stop these evil-doers from getting the masks as they start to open up interdimensional rifts. Luckily Crash is not alone in this fight to save the galaxy.  He has 4 other characters that are all playable and bring their own abilities to the table.  Coco and Crash are nearly identical apart from looks.  Tawna, Dingodile, and Neo Cortex will bring new abilities to platforming and will have you replaying levels that you have previously completed.  Tawna has a grappling hook you can use to get to faraway platforms.  Dingodile can vacuum up TNT boxes and shoot it back at enemies.  And Neo Cortex can blast enemies with his ray gun and turn them into platforms to jump from.

What is new?

The developers have made a good quality of life changes to the franchise.  Apart from the before mentioned Retro and Modern mode, there are more subtle changes.  One for subtle but very nice one is the introduction of small shadows of where your character will land when jumping.  Previously you would have to rely on some questionable depth perception and luck.  Now, having a clear indication of where your character is heading, if you are more sadistic, this option can be turned off. Keeping with the '90s where co-op was kind due to internet technology being sketchy at best for the lucky few who had.  Pass & Play is a pseudo local multiplayer where each time you die or reach a checkpoint you can pass the controller to a fellow player.  Not quite multiplayer but it does add a fun way of getting players that are not good at platforming to have some fun while having a better player help them through the tricky parts.  

Verdict

Crash Bandicoot 4 It's About Time is an expensive game, there is no mistake about it.  The is around R1 199 for the disc version.  This is a bitter pill to swallow considering the other big titles that are inbound.  But for those who are unsure whether to spend the hard-earned money on your favorite orange marsupial, I can honestly tell you it is worth it.  It's About Time will have you spending hours upon hours trying to capture every last gem, and discovering every last secret level.  The replayability is amped up even more post-credits with the N.Verted mode which mirrors the layout of the original levels but masks them in a visual filter that will make you sweat all over again!    

special thanks to Prima Interactive for the review content

 
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Logitech G102 Lightsync – Review

Logitech started making mice before many of us were even on this earth.  Logitech was already redefining what a mouse should be when most people were still wondering why your home computer would need a rodent attached to it.  What this means is that Logitech is a tried and tested brand and for that specific reason, many big organizations want to, and do, work with them and are sponsored by the giant that is Logitech. When they bring out a mouse, be it a new generation of an old classic, or a completely new design entirely, we should sit up and take note, as well as notes... https://www.youtube.com/watch?v=qbpkm_S1gQc

Design

The G102 has been around for some time now, first making its debut to the world in 2016.  Not much has changed since then but then again, don't fix what 'ain't broke.  Logitech claims the G102 to be a wired gaming mouse.  in comparison to what most of us see gaming mice to be, the G102 is rather subdued and understated. The G102 retains the form of many of the legendary Logitech mice, most recently, the G Pro, that most esports athletes swear by.  Many iterations of this shape and size have been copied and tried by various brands but Logitech, in the G102, G305, and G Pro variants, has perfected it.  The smooth and symmetrical design that features 6 buttons can be found in a white or black finish. The G102 is on the smaller side of the scale in size and weight.  It is only 116mm long, 62mm wide, and stands 38mm high.  It has a non-braided USB cable that is 2m long.  If you want to be extremely critical of the G102 in terms of design, the few downfalls of it can only be the fact that the cable is not braided and that the weight can not be adjusted.  But looking at its roughly R600 price tag, you would be hardpressed to find these features on similarly priced mice.

Performance

The G102 weighs in at 85g which is a good weight for the size.  Not too light but not too much resistance when flicking or dragging.  Logitech has embedded the Mercury sensor inside this little mouse.  According to Logitech, the Mercury sensor is a gaming sensor, which gives you control of the sensitivity from 200 to 8000DPI.  Many of the more premium mice might have the ability to go to 16 000 DPI but realistically one would never need a DPI setting much higher than even 2000.  Where the G102 does make up for the lack of DPI is in the polling rate.  This means the G102 reports back to the PC up to 1000 times per second.  This is the main reason why the G102 movements and clicks feel much more instantaneous. When using it for gaming the G102 performs really well with the scroll wheel having enough resistance to give you a good bump when it jumps over to next slot which is great when switching between weapons in most games.  There is a distinct feel when rolling the scroll wheel which will eliminate possible bumps causing scrolling to happen.

Lightsync

According to Logitech, Lightsync is described as follows:  LIGHTSYNC technology immerses you into the action with automatic, game-driven lighting effects that react to many popular games. LIGHTSYNC will blast light to match in-game explosions, approaching enemies, damage taken, healing is done, new worlds visited, and much more. What this means is that many of the newer titles, much like Razer Synapse, links with the Logitech GHub and syncing up with Lightsync can make the RGB features of all Lightsync compatible items, link up to create a colorful vista of lights that don't only make things look pretty but actually serve a purpose.  Like acting as health bars, or directions to your next objective. On the G102 there is an RGB Halo that wraps around the palm area of the mouse as well as the usual G emblem that is both capable of supporting up to 16.8 million colors as well as a host of presets that can be defined in the Ghub.  My firm favorite on the white G102 is the rainbow effect.  The white G102 simply allows the colors to really pop and I found myself wanting more "halo-like" RGB bands around more of my peripherals...  I think I might have become one of... them...  RGB fanboys...

GHUB

Logitech G102 Review Logitech's GHUB software does what most other software packages do, but its packaged in a sleek, easy to use program.  Adjust your DPI settings by predefining 5 steps that can be jumped through by simply hitting your DPI button found in front of your scroll wheel.  Assign macro keys to the two inner thumb buttons by simply jumping to the assignment screen and selecting what you want those keys to do.  You can even take it one step further and let Ghub recognize the game you are playing and let it switch between macros you have assigned for each game.  This means taking some time, in the beginning, to set it all up but from there on, simply jump into your favorite game and have all your abilities at your fingertips.

Verdict

The Logitech G102 Lightsync might not bring a plethora of features and functions, it might not even spark an outcry over its futuristic design.  But it pairs a proven design with a more-than-capable sensor and slapped some good looking RGB on it.  Coming in at a nearly non-existent price of roughly R600 you will be hardpressed to find a piece of kit that can match the G102 for value for money.  The G102 might not be for those who don't like smaller mice but other than that and a lack of a braided cable, there is no reason why the G102 should not be the go-to mouse for those who want to have something they can use for office work and seamlessly use for gaming when they have a few minutes to spare.      

Special thanks to Logitech for the review products

   
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