A MASSIVE SHOUT OUT TO THE LEGENDS AT
FOR GIVING US A CHANCE TO REVIEW THIS GAME!
A MASSIVE SHOUT OUT TO THE LEGENDS AT
FOR GIVING US A CHANCE TO REVIEW THIS GAME!
As always, thank you to the legends over at Apex Interactive for giving us the chance to review this game.
Special thanks to Apex Interactive for the review content
IT'S NEARLY CHRISTMAS!!! Logitech G and Early Axes wants to make you the lucky owner of some great Logitech G peripherals! All you need to do is the list below! Who knows the Logitech Santa might stop by for an early Christmas gift! Head over to the EarlyAxes Facebook Group and do the simple steps below!
1: like and share the original post! 2:give Logitech G a like! 3:Tag 2 friends 4: Tell us what item in the G-Range do you like most and why! The competition will run until the 6th of December 2019! Competition is only open to SA residents!
Special thanks to Prima Interactive for the review content
Special thanks to Prima Interactive for the review content
Review content supplied by Apex Interactive
Special thanks to Apex Interactive for the review copy
A big thank you to Apex Interactive for giving us the chance to review this game.
Special thanks to Apex Interactive for providing the review content
Special thanks to Prima Interactive for supplying the review content
Special thanks to Apex Interactive for the review copy
Special thanks to Prima Interactive for supplying the review copy
Kon'nichiwa dokusha or Hello Readers this weekend I had the VERY distinct pleasure thanks to APEX INTERACTIVE, to play the latest Indie remake title: Samurai Shodown. And was very pleasantly surprised at the immediate liking of the game.
The game is a side scroll fighting game like street fighter but leaves its own mark on the classic take with its high paced and intense gameplay. Sporting a good selection of fighters each with their own unique brand of weapon(s) from the timeless classic Katana all the way to.......a 7 sword wielding fighter, that's a lot of swords for so few arms but hey he makes it work pretty well. The game offers gamers not only the unique story trail for each character but also online versus and even 5 levels of difficulty for the CPU. The game has even given the few of us who "struggle" with these types of fighting games a training AND tutorial mode to give you the know how to enjoy the game to its fullest.
The fighters have specials....Suprise, no not really but apart from your Haiduk......errrrr Lightning blade attack, each fighter can enter "Rage mode" and perform a REALLY impressive attack....if you can nail down that button combo.......don't judge me. The game even goes so far as to give the fighters a way to disarm your opponent, leaving them not completely vulnerable but with less damage output. You can recover your weapon or even while bare fisted.....disarm an armed opponent, so your never really out of the fight. The overall gameplay is quite pleasing, visually stunning and the control pretty easy to master, the game offers a very well rounded samurai feel and with all the vocals and flying swords you will without a doubt be reliving your childhood movies moments, cherry blossoms falling in the background, two swordsman (Or women) face to face in an epic duel for victory.
So the big question....would i recommend the game and the answers is.....Hai watashi wa.....or yes I would for those without google translate. The game is, in my opinion, a must-have for the fighter lover gamers out there, so challenge your friend or take on an increasingly difficult CPU and make your name legend in the sand garden of eternal destiny......
Watashi no kohiamanda o ubau.....errr. Wheres my coffee Amanda? This is going to be a long day.... Kuso (damn).
Huge thanks again to APEX Interactive for the chance to review a sure to be classic
With good improvements to career mode, the addition of Formula 2 and a possibly strong esports scene along with the ability to host your own league, F1 2019 is able to take an already solid franchise and give it the step-up it deserves. Codemasters have really applied improvements across the board, night races are spectacular and even the feel of bumps in the road creating nervous braking and hitting the curb too hard makes you winch as you hope your car is fine. The only aspect that falters the perfect overtaking manoeuvre is the disappointment of the Senna vs Prost rivalry. If Codemasters can salvage that, there is little reason it should be a 10/10!
special thanks to Apex Interactive for supplying the review copy
special thanks to Apex Interactive for supplying the review game
Visually there is not that much of an improvement when it comes to the console version apart from the 60fps gameplay and, for the Xbox X and PS4 Pro, HDR support which does give the colour pallet a new and vibrant look. Another welcome addition is 4-player split screen as well as co-op on console! Apart from that, not much is needed in terms of upgrade with a solid variety in campaign mission and classic comedic gold from claptrap what more could you possibly need.Gearbox promised that The Destroyer, the final boss, would be more exciting to fight, but it is still just a bullet sponge and not that big of a challenge. Players of Borderlands 2 and the Pre-Sequel will also receive 75 golden keys and two of the new weapons for GOTY edition.
Not having the DLC's when I originally played Borderlands, this time around it has been an absolute blast being able to experience the game that defined the genre with all of its splendour with all the DLC's and small little polishes and tweaks of the very few problems it might have had.
Thanks to Prima Interactive for supplying the review code
special thanks to Apex Interactive for supplying us with the review copy
Special thanks to Prima Interactive for supplying the review game
JP Du Preez is a father that enjoys all things tech and gaming related.
He loves new tech and is always keen to unbox the next set of headphones and start reviewing them.
Special thanks to Apex Interactive for supplying us with the review codeOur favorite Russian-Rambo has also wandered and experienced the horrors that can be found in Metro Exodus, here is a video review of his views of the latest installment of the Metro-franchise. Watch on Youtube
Whether you like it or not mobile games have been on the rise for years. With our smartphones getting more and more advanced with each new version so too are the games that we find on our app stores.One such game is Looney Tunes: World of Mayhem. A turn-based strategic RPG that includes the familiar characters from the timelessly classic Looney Tunes franchise and right off the bat, it brings a certain nostalgia seeing these characters whack each other over the head with hammers. That slapstick humour is probably one of the reasons why so many enjoyed watching Looney Tunes as a child and this game honours that in every way, from the graphics and art style to the sound and even the materials needed to tune up characters, it’s Looney Tunes through and through. The gameplay is standard turn-based RPG stuff that we have seen on the app store before. Players level up their toons and build the ideal squad then face off against the AI or teams put together by other players (more on that later) by taking turns utilizing their squads. The formula may be a bit overused for mobile games but it is a formula that is fun and has the depth that causes one to carefully plan their next move. This genre of game is similar to chess. One needs to know how their characters fit in the squad and their strengths and weaknesses. Support characters that buff and heal, Tank characters that taunt and put out heavy damage. Attackers that aren’t so good with taking damage but dish a lot of it out with Area of Effect abilities. The game feels balanced and it’s fun to see a new foe and study their abilities as you try to figure out how to deal with them quickly and effectively. There is a campaign that that involves Marvin the Martian who has captured all the Toons and has made clones which is a clever excuse for so many different variants of the same character. (Bugs Bunny does different things to his clone, Barber Bugs and so on). To collect a character one has to acquire a certain amount of pieces that they get from a currency called “Reatomizers”. The more you get, the higher star rating the character. The depth of the game comes in the levelling up system. By gaining pieces players can evolve the character’s star level. Which levels up their base stats, then there are the XP potions that level them up according to the player’s own level and finally the tune-up levels which add passive skills as well as a boost in ability stats. These require materials like anvils and dynamite which can be gained by completing missions or telling Toons to complete time-based tasks in the game's cute town building mode. Luckily, completed campaign missions that have been cleared on a three-star rating can be “auto-won” which skips the fight and gives the rewards at the cost of the energy needed to enter the duel. Each region has specific Toons that are required to complete the missions within that region. So Desert characters are needed for the desert region although there are two separate regions, namely the WB Studios and "Avalooney" regions that don’t have their own campaigns but rather lend their characters to other regions which is a nice balancing technique if a player wants to do a desert mission but lacks any desert characters but has a few good WB Studio characters. The PVE is fun and with a quick pan of the map, one can see possible future regions in the works, like a Blueprint of a town layout in the corner of the map. It’s no surprise as characters like Taz and Tweety are featured in the loading screen but are not in the game at the time this review was written yet a quick glance at the game’s social media pages shows them in the games art style which is a clear indication they are quickly on their way and judging from the community’s response to the beloved characters, the anticipation sits heavy in the air like an anvil over Daffy Duck’s head. The PVP is where a lot of fun is to be had. Even more so with the Alliance feature. My friends and I have formed an alliance and partake in PVP events whenever they appear which is at least twice a week. These events are cleverly planned out. For every PVP fight a player does, they get a rating. To earn three stars which is the best rating one can get they need to take out each enemy on the screen. These stars contribute to the clan’s chest which levels up every X amount of stars and with each level up the chest becomes more lucrative. Best of all, once the event is over the chest opens instantly which is a good thing because the PVP isn’t only about taking stars and increasing your league points. It wouldn’t be Looney Toons without some mischief. Each region has a bank, these banks are used to open crates with good ol’ loot inside. But it takes time to open these crates. Players are then required to lay down a squad to defend that crate while the clock ticks because, you guessed it, the PVP is raid based. Your squad defends while a player tries to attack and steal. It’s all about numbers, the stronger the squad, the better the defence. The AI is quite formable so the system works well. The game's animation and characters work well. Who knew Looney Tunes would translate into a turn-based game so well? Characters behave just as you’d expect. Granny, the nurturing old lady is a healer. Houston the Bulldog is a Tank. It makes sense in this Looney world. Some of the animations are similar. Bugs Bunny’s basic attack is pulling a lever and dropping an anvil on a character while Wile E. Coyote pulls on a lever and drops a safe on a character but I suppose in a game such as this, too many different animations may be a bit too much. A nifty little feature comes in the form of a fast forward button which speeds up the animations which are perfect for sneaking in a quick few rounds while on lunch break. There is a ton of things to do in this game besides the campaign, from daily objectives to daily challenges as well as timed events and the PVP and that’s not mentioning the town mode where players have to build dwellings and send their Toons on timed tasks to farm resources. This game keeps one busy. As for microtransactions, the game feels balanced enough to make those feel like a choice and never forced on a player in order to progress which is a thing a lot of freemium and even some Triple-A games have forgotten these days. I have not spent a cent in the game and not once have I felt like I had to in order to enjoy it. The grind is there but it isn’t a ridiculous grind.
The part of the game that does feel lacking is the Town aspect. It’d be nice to see more content there in the form of decorations and more customisable options for our little towns. Seeing the Toons march around in the streets just makes me want to make their world a nicer place to live in. Also, rotating buildings would be a nice touch.
Overall, Looney Tunes: World of Mayhem is as fun as it is chaotic and I'm still surprised how this game has hooked me as it has. With the copious amount of things to do and earn and making enemies by stealing chests, this game has a lot to offer and it’s even more fun in a clan with friends. Playing this game will make you feel a tad Looney and to be honest, there’s nothing wrong with that. It's nice to see these classic characters doing what they do best on a modern platform. Though I really wish there were more to do with the towns.
Looney Tunes: World of Mayhem gets 9/10 carrots from me. That’s what’s up, Doc.
Looney Tunes: World of Mayhem is free on the Play and App Store
special thanks to Apex Interactive for supplying the review copy
Winston ChurchillWorld War 2 saw what is arguable some of the fieriest and horrific actions known to mankind. Gaming thrives on moments like these. We see many games pushing the envelope when it comes to wow-ing the audience. Many FPS titles desensitize the player from what is happening making it out as if one man with a gun and bravery can single-handedly change the course of history and that life is nothing more than waiting a few seconds to respawn or going back to a checkpoint and trying again. Battlefield 5 wants you to experience what it feels like to be one of the many soldiers during this time. Battlefield 5 makes you experience the futility of being just a number. Battlefield 5 shows you the atrocities of war! Many developers have decided to drop campaigns, such as Call of Duty Black Ops 4 did to rather focus on what is popular at the moment, which is battle royale. The few games that do decide to include a single player aspect, can often become more of a tutorial to the more popular multiplayer section. Battlefield 5 however decided to keep the campaign, and looking at the massive production value that was put into BF1's war stories it was only right to assume more of the same when it came to BF5. The war stories of Battlefield 5 are very much like those of BF1. They feature unknown stories and tell the untold stories of brave men and women who fought in the great war.
Please DICE, don't let this become another Battlefield 1, rather spend some time fixing all the little niggly bits and give the battlefield-family what they truly want!
Thanks to Prima Interactive for supplying the review copy
Special thanks to Apex Interactive for supplying the review game
If I am Mad, it's a mercy! May the gods pity the man who is in his callousness, can remain sane.
H.P. LovecraftHP Lovecraft is synonymous with horror and science fiction and is endeared as one of the most imaginative figures of the genre, and even if you haven't heard of Mr Lovecraft you are sure to have heard about Cthulhu, arguably his most well-known creation. Call of Cthulhu takes many cues from the work of HP Lovecraft to create a likeness that any sci-fi horror enthusiast that picks a good story over gameplay and mechanics any day.
Not a big reader? Rather watch a video review? THEED3 has you covered : THEED3 reviews Call of Cthulhu.After a rather strange yet intriguing intro you find yourself in the shoes of Edward Pierce, a rather blank character apart from being a alcoholic war veteran and a private investigator. As the player you are tasked with adding skill points to certain areas of PI Pierce which in turn will affect the way clues are gathered and investigations will go. Areas such spot hidden, which as the name suggests, will help you not get noticed as easily. Eloquence, which will help you persuade people you speak with easily. Strength will help you force open doors and break lock mechanisms. Psychology will allow you to intemperate clues and make connections faster. Occultism which gives you greater understanding of things of the spiritual nature such as magic and astrology. These skills, and how to place your available points to them, is what creates the intrigue in CoC, there are many ways to reach your end result, but each skill will take you via a different route to get to the desired location. With Edward Pierce being more of a medium to tell the story, it allows for less time to be spent on portrayal of the main narrator of the story and more time fleshing out the story and plot which will draw you in from the first few minutes of the game. The game starts like most B-grade detective stories, Edward Pierce a PI with a bit of a drinking problem gets a rather peculiar case. Not much is given away during the game and finding the needed clues really is fun and shows what makes Call of Cthulhu a good solid game. Investigating is a real delight due to the extremely atmospheric environment you find yourself in. It truly feels like nothing you do or interact with in the environment is without purpose. Picking up books and reading them can add to your medical talents, picking up on environmental hints, all factor in. Edward can use all the hard-earned clues that you have so painstakingly gathered and create a sort of "reconstruction" allowing you to see how all said clues piece together. During these scenes it is tough to not find yourself sitting forward in your seat wanting to see and figure out where to go next, when, not by being told, but by being led, one finds the answer and find yourself simply saying "wow". The CSI-esque moments that are all over CoC could really have fallen flat and become quite a chore like they usually are in pretty much every other detective styled game ever created, but Edward Pierce seems to have the same questions I have, making me want to ask and investigate! This makes a usually terrible game mechanic and turns it into one of the strengths of Call of Cthulhu. Many other sequences, such as the brief attempt and combat and stealth is a rather poor attempt at them and could have been better left untouched. During your play-through you will also encounter a true Lovecraftian-horror portrayal of a strange version of cat-and-mouse which will have you scratching your head trying to figure out what is needed. This takes from the attempt at being a frightening situation and turns it more to a mundane frustration. Fortunately these mundane moments are few and far between and the occult detective tale takes the forefront for the remainder of the game. Call of Cthulhu plays to its strengths, really delving into the HP Lovecraft work and using it to create a atmospheric environment which creates its own sense of weight to your actions and the lore that can be found throughout the game. Moving from smoke stained offices to a decrepit portside town all the way to dark and claustrophobic caves, Call of Cthulhu will draw you in with its atmospheric brilliance. Turn off the lights and put on a headset to truly be immersed. Along with this you will be treated to a incredible ending with many plot-twists and revelations hitting from all angles as you make your way through the mystery that is Call of Cthulhu. a Single playthrough will definitely see you miss out on many of the possibilities that can be created by choices, luckily the length of the game makes it alot less daunting to attempt another playthrough.
Special thanks to Apex Interactive for supplying the review content
Special thanks to Theed3 for the video review
Special thanks to Prima interactive for supplying the review copy of Red Dead Redemption 2 on Xbox One
Star Wars: Knights of The Old RepublicThis game is a fond memory for a lot of gamers that I’ve spoken to over the years. But for me, it was my first RPG and it was set in the Star Wars universe which I’ve been a fan of since I was five. The story was brilliant, the semi-open world was beautiful at the time and the combat opted for a more strategic approach than a button basher. The moral choices and character builds promoted replayability more than other games I was playing at the time. I replayed this game so many times that I lost count. It is of the opinion of many that this is the best Star Wars game ever made. And thinking back, I have fond memories that remind me why that is not just a mere opinion but a well-grounded fact. We need more Star Wars games like this.
Do you agree with my list?
Which games do you have fond memories of?
Let us know in the comments!
Thanks to Apex Interactive for supplying the review game
Thanks to Prima Interactive for providing the game for this review
Special thanks to Brendon Jacobs for the review
thanks to Prima Interactive for supplying the review titlewritten by Aiden Markus edited by JP du Preez
This review title was provided by Prima Interactive
a very special thanks to Apex Interactive for supplying me with this review copy
Special thanks to Apex Interactive for supplying the Review game
Thanks to Apex Interactive for supplying this game for review
Thanks to Apex Interactive for being so generous and allowing me to try this game out.
I would jump into Burnout Paradise Remastered in a heartbeat to simply relive the nostalgia, therefore I rate it...
Special thanks to Prima Interactive for supplying me with this review copy.
As the title suggests, this is a first look at a UFC title, so be aware I have zero reference points... Gloves on, mouthpiece in! Time to step into the octagon.
I have never touched a UFC title before, well maybe a demo… I think. So for me this is completely out of my comfort zone in terms of gaming. New territory I have only seen in videos.
So my impression of UFC 3 was, at most, daunting because I had no idea what I’m getting myself into. So I took a deep breath and Pressed Start.
So I jumped in and went straight for the Create-A-Fighter mode, I was greeted with a fair amount of options to play with. I am happy that there is variety in the mode to create all manner of fighters.
After creating the perfect representation of myself, a chiseled behemoth of a fighter, with dashing good looks ( I have to recreate myself you know ;) ) I proceeded to a few practice fights. I quickly realized that the beat’ - em - up style is vastly different from those of Tekken and Dead or Alive. So I had to adapt or this wasn’t going to go south, rather quickly!
I took my newly created fighter into Career mode, and adapted style of playing a beat’em game, to the Octagon to see how it goes. It didn't. I lost by way of submission.
My early impression thus far is good. I got my butt kicked in the first fight, but instead of making me want to quit, it made me want to learn from this and adapt even more, which I did and won by knock-out. It felt great landing that knock-out punch, so much that I wanted it more. So my journey as UFC fighter began.
The game has an extremely solid feel to it. This is further enhanced by the incredible graphical detail of each fighter.
The movement is different from what I am use to in games like Tekken. I want to say a delay but the word delay must be taken with a pinch of salt. This style makes me plan my offence and defense very carefully. With this slight "delay" comes a sense of strategy, aimless button mashing will get you knocked down and out before you hit your second sequence of buttons. Strategy is key. Well timed and thought out attacks are devastatingly effective compared to button mashing a front hand jab hoping to drop your opponent eventually.
The character model movement is spot on. How they react to getting punched and kicked gives you the visual feedback that you actually doing damage.
UFC 3 matches are not to be considered a sprint race, quite the opposite they are marathons. If you go all out throwing punches and kicks like you playing an arcade brawler, you will lose, badly. You have to manage your stamina and decide when the right time to attack is. Landing a blow against an opponent that is blocking compared to missing entirely, I would rather take on a block.
The grappling side of things is a monster in its own right, this is truly a art form that when mastered can be magnificent but as a beginner it can be tough to get to grips with. The ground game can be handled easy, but when it comes to a submission move, it is difficult for a new comer as the feedback on that is rather minimal. It is easy to lose at submissions when you are new to UFC, but as they say, practice makes perfect.
Damage is also indicated accurately like a real UFC fight. Faces swell up and blood get spilled, and when landing a heavy damage dealing blow, the screen tilts and wobbles as your opponent stumbles, all while the crowd goes wild. It may sound like you are winning, but the fight can drastically turn with just one well-placed kick to the face. So it is always best to keep your guard up.
As far as the graphics go, it looks really great. You would easily mistake the game for a live UFC match on the TV if you gave it a quick glance.
The character models are super accurate and when landing those punches to your opponents face, you can see the blood, sweat and fortunately no snot, flying off your opponents face. Keep in mind also, it counts for your fighter too, but it still looks great none the less.
I will be honest about a few things. Some of the character models look weird, almost like cartoonish, but this does not mean they don’t pack the punch they are famous for.
In game there are some graphical oddities like certain head movements when punched or kicked, arm movements and even fighters walking into the ring barrier like it’s an invisible wall, but these are not game breaking or even enough to take you out of the moment.
All in all, the game looks great from start to finish and custom characters fits in like they were meant to be there.
UFC 3 has all the bells and whistles like any other beat’em up title. Fight Modes, Career Mode, Practice Mode and Online Fights.
Fight Mode is your straight up jump into a fight and enjoy with no loss or gain, just plain old fun. It is also the best place to get a feel for the game in a real fight. You can get the same in Practice Mode but in my opinion it’s only good for practicing to land punches and kicks. It also makes you a tad lazy in managing your stamina.
Career Mode is where the game really shines. You can either choose any of the existing fighters in the roster, or create your own, and yes there is even a feature to upload your own face to your fighter. After you tinkered with your fighter’s appearance and style, you start your career with a starter fight to lead you into what the UFC is about.
In career mode your stats do not simply build until you are a unstoppable force with a iron chin. You have to train to keep your health and stats up for each upcoming fight to ensure you have the best chance of winning. You are assigned points you can spend on various activities during your training. From gym sessions to self-promoting to create hype. This does give you the sense of being more involved with your fighter’s progress, making each victory well earned.
I decided to go onto the online octagon and see how I would stack up. I obviously expected to get my butt handed to me on a silver platter.
I didn’t do too badly actually, I still lost, but It was exciting and fun. I still have a long way to go if I want to be an online champion at UFC 3, but until that day, I will have to train hard.
UFC 3 also boast and Ultimate Team mode, which does have a fair share of loot boxes but this is only within the Ultimate Team mode. You can also acquire other items via the store that you buy with in game currency. Items switch up after a time limit so it’s never the same.
From all that is on offer, UFC 3 is a rather beefy package to sink your teeth into.
UFC 3 was nowhere near on my radar of games I would try, but I’m sure glad I did. It’s a proper brawler that I can see being used as a way to settle arguments.
It isn’t everyone’s type of fighter, but I would recommend it if you are a gamer that enjoys these type of games with friends.
I will be spending more time with UFC 3 because my victories feel earned. I genuinely get stoked when I get a knockout on my opponents.
Just like the real UFC, I stepped out of comfort zone and gave this game a try only to discover I loved it.
Special thanks to Prima Interactive for sending me this review copy.
Written by: Ghost86 Edited by; BigJapester11
Some Bad News Below...
As always I would like to say a special thanks to Prima Interactive for providing me with this review copy.Written by: Ghost86 Edited by: BigJapester11
thanks to Prima Interactive for supplying us with this Review copy!written by : Ghost86 Edited by: BigJapester11
My Final Rating for this game is 8 ½ out of 10
written by Willie Botes, Edited by JP du Preez