Toejam & Earl was a funky little game. An isometric adventure game with various colourful levels that required the two heroic aliens to navigate around the strange and obnoxious human stereotypes while picking up crates that rewarded gadgets that could hinder or facilitate the players’ quest to find all the pieces of their broken funky ship. The soundtrack was catchy, graphics vibrant and the level design was superb. Each level had an elevator that took players to the next level. Fall off the map? And you end up on the level you were just on or end up on the first level. The game took ‘levels’ literally. It made the game a dangerous maze and out of all the games on this list, it is by far the most unique. With Toejam & Earl: Back in the Groove in development which retains the gameplay and style of the original but with four player co-op, fans of this classic have something to look forward to.
Ah, the days when movie games didn’t suck. Aladdin was a little gem on the Sega Genesis which captured the flare of the classic movie as well as adding some of its own video game tropes to the original story. The animated look and nods to other Disney films was a nice touch and the levels were challenging. Would it be too far to say that maybe Aladdin’s video game adaptation took cues from the original Prince of Persia? The similarities are there. You can see it in the gameplay. The platforming elements were crazy and the combat, although simpler than Prince of Persia, it wasn’t a walk in the park. The dungeon levels felt like a Prince of Persia game and the soundtrack could only be good being a Disney movie. I put a lot of hours in this game, not as much as another little Disney movie game that struts its luscious mane later on in my list, but Aladdin: The Video Game is worthy of its spot on my top ten list.
I grew up watching Tom and Jerry trying to kill each other every night. Something about Jerry outsmarting Tom fascinated me and looking back on how dark this cartoon really was, it explains a lot of my taste in games and series/movies. Tom & Jerry in Housetrap was a little game that borrowed heavily from the classic Spy vs Spy gameplay but it was better! Why? Because you could play as either Tom or Jerry! It had a fun story mode that referenced classic episodes like the fantastic ‘Push Button Kitty’ episode where a slacking Tom was kicked out of the house in favour of Mechano, the robot cat. Spike the bulldog and the Duckling make an appearance too in capture the flag styled levels where Jerry had to rescue the ducklings while Tom had to catch them and throw them in the oven. As the story progressed so did the house. New rooms added new environmental traps and weapons, thrown or otherwise, to use against the other player or AI. The game sported cartoon graphics and watching Tom and Jerry’s fur pull off from the vacuum cleaner just like it did in the cartoons never got old. The game was the most fun to play with a friend although I imagine it caused a lot of squabbles among younger players. As far as a Tom & Jerry game goes, Housetrap captured everything the classic cartoon was loved for. Looking back, this game is just one of the examples of why Playstation 1 had some of the best games in history. That’s how much I loved this game.
I remember spending many weekends in these three games on the Playstation 1. The story was really good and still sticks with me. It was my first foray into the third person shooter genre. The level design promoted stealth and tactical thinking but when things didn’t go to plan, shooting everyone was still a valid option. The cutscenes were well done for the era and the characters had more depth than most characters in games these days. Gabriel Logan, Teresa Lipan, Lian Xing. I remember all of them. The one character, Lawrence “Larry” Mujari was a South African character and there was even a level set in South Africa. Syphon Filter had a similar yet more grounded theme to the Metal Gear Solid series. These games set me on the third person shooter path and for that, I’ll always remember them and how much of a challenge they were. If these games get a remaster I’ll be over the moon!
Another game I’d like to see a remaster of would be Bugs Bunny and Taz: Time Busters. This game was a real gem on the Playstation 1. There were a series of Bugs Bunny games on the PS1 but out of all of them, this one stood out the most. Players could swap at any time between Bugs and Taz to complete puzzles using each characters unique skills. The AI companion was always following you and switching was as easy as pressing a button. In fact, it felt an awful lot like the Lego games just minus the lego blocks. The puzzles required thought and the action required quick reflexes. The game had runner levels and racing levels and the sceneries were vibrant. From Aztec to Viking, there was a lot to see and do in this third-person adventure game with everyone’s favourite wise-cracking Bunny and snarling Tasmanian Devil. The game captured the Loony Toons humour perfectly and with such a wide of variety of levels and interacting with so many familiar characters, it’s no wonder it was such a joy to play, especially when with a friend. We need more split-screen games these days…
I played this on the PC, my old Windows 98’, and as far as movie games go, this was really well done. Toy Story was my favourite movie out the series and although Woody wasn’t a playable character, the game had such a good level design that I still remember most of it while the song from the first level still plays in my head when I think back to it. From the puzzles to platforming and using Buzz’s laser in combat, it all just went together in perfect harmony. The bosses on each level were a challenge and the game had a lot of replayability as each new level required X amount of Pizza Planet tokens which players had to get by winning races, defeating bosses, solving puzzles or generally helping the various characters scattered around each level and some characters gave Buzz a power up to use in that level. The bosses had a clever design too, most of them required the player to climb up to the top of the level (no easy feat) and then duel with them on top of the highest point in the level. The second level, Andy’s Neighbourhood had a Zurg Kite on top of a tree that was such a mission to get to and defeat and the boss could knock players right off forcing them to climb all the way back up to finish the job. Those boss battles stuck with me and are probably the reason why I really like fighting enemies on rooftops of elevated areas in modern video games. The game has aged badly though as the graphics weren’t very good, to begin with. But if you don’t mind ugly and just want to experience a good third person game with a touch of everything then try to look around for it.
The side-scrolling beat em’ up games were always more fun with a co-op buddy and this TMNT game was no different. I used to play this with my cousin every time he came to visit. We must have finished it a dozen times over and each time we enjoyed every second of it. The game had cool levels and tough bosses that made it a challenge no matter how many times we finished it. The four turtles had similar move sets but the way they used their weapons were different. Don and Leo had more range than Ralph and Mickey, or at least it felt that way if memory serves. This has gone down in my memory for being one of the best, if not the best co-op beat em’ up I’ve played.
This game was and still is the definition of a movie game done right. From the early levels playing as little Simba, jumping on bugs and pesky hyenas to the endgame where adult Simba’s mighty slap sent enemies to oblivion. The levels were well designed and had a good balance between platforming and combat. The soundtrack mimicked the movie’s score and the whole game captured the essence of the movie perfectly. I watched that movie religiously as a child and I played the game just the same. I remember the cheer I gave when I finished it for the first time, only to reboot it and start again. I spent so many afternoons on it when I was younger. The memories made in this game are going to be with me till the day I die. And for that, I will roar its praises from the highest peak of Pride Rock.
I never played the first Spyro game. I received Spyro 2 with the Playstaion 1. I had no idea what to expect when I loaded it in for the first time. From an array of colourful levels and hub worlds to tricky boss fights and puzzles, this game had a lot of variety to it. It never once felt repetitive with charming characters and a good storyline with funny characters. I pretended to be sick so I could skip out of school to play this game…hence why I’m so smart today. If you missed out on this jewel then fear not as the stunning remaster is right around the corner.
Star Wars: Knights of The Old Republic
This game is a fond memory for a lot of gamers that I’ve spoken to over the years. But for me, it was my first RPG and it was set in the Star Wars universe which I’ve been a fan of since I was five. The story was brilliant, the semi-open world was beautiful at the time and the combat opted for a more strategic approach than a button basher. The moral choices and character builds promoted replayability more than other games I was playing at the time. I replayed this game so many times that I lost count. It is of the opinion of many that this is the best Star Wars game ever made. And thinking back, I have fond memories that remind me why that is not just a mere opinion but a well-grounded fact. We need more Star Wars games like this.
Do you agree with my list?
Which games do you have fond memories of?
Let us know in the comments!