There are few games that sets the tone and atmosphere of the 1940’s as perfectly as L.A. Noire. While not a new game, it has always been at the back of my mind since its first outing on the Xbox 360 back 2011.
The first question I was asked was “Why Play It Again?”
Short answer, “Why Not?”
L.A. Noire’s setting of a 1940’s Los Angeles is historically accurate enough to keep me just wandering the streets. It gives an idea of how life was back then. It was a time of good old fashioned hard-work, and that carries over to what L.A. Noire is about.
The game puts you in the shoes of Cole Phelps, a man of the law, tasked to solve crimes and mysteries. This involves searching and inspecting clues in the environment and question people to help your investigations.
It is made interesting by the game’s unique feature of realistic facial animations. This is where you have to use your own initiative to tell if the person in question, victim, witness or suspect, is either, lying or telling the truth. You have to watch their faces when they talk and make a judgement.
Wrong judgment calls don’t impede your progress in the story, but it does influence your overall rating after each case. This leaves enough room to replay the cases again to better your score.
L.A. Noire is not a remaster, but the facial animations is still incredible. It is rare for a game to use such a feature that makes the player have to use their own instinct to get answers out of the people they interrogate.
Compared to other open world titles, L.A. Noire is smaller, but a fairly decent size of the city is given to explore and will take some time to drive from one point to another. The story itself plays off in a somewhat linear fashion, but it still gives you the chance to go off the beaten track. The city itself is beautiful, it’s a joy to drive through and has the personality and charm that is a pleasure to get lost in.
Controls wise, the game feels good, but there was times it was just a slight bit clunky, but never so much I felt like throwing my controller like a broken boomerang.
The driving side of things is in a sense Overly Sensitive. Cars are rather twitchy when taking turns which translates into the feeling of them being lightweight but still pretty solid. You can either drive yourself or let your partner drive to the set destinations, which then give you an overall better rating at the end of the investigation.
Since you are part of the police force, more careful driving is required. But with the authentic sounding radio channels and sweet old school jazz, driving like a law abiding citizen almost comes naturally. Then again it could be the fact that you are not driving a sports car.
L.A. Noire is as much a joy to play now as it was on the previous generation. Again, it is not a remaster. It is a straight up port and is perfect if you missed it the first time and want to break away to something truly unique in presentation and style. From start to finish I wish I could have experienced the 1940’s in person, but L.A. Noire gives me that opportunity and it deliveries it beautifully.
Once again a special thanks to Prima Interactive for supplying me with the game to review.
Reviewed by Ghost86
Edited by BigJapester11